AI Insights · Timothy · October 2024
Top Educational Games on iOS in Oman Q3 2024
Explore the performance trends of the leading educational games on iOS in Oman during Q3 2024, with insights into downloads, revenue, and active users.
In the third quarter of 2024, the top educational games on iOS in Oman exhibited varied performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a detailed look into how these apps fared during this period.
Keiki Learning games for Kids from BENIPOL LIMITED saw a notable increase in weekly revenue, starting from approximately $863 and reaching a peak of $1.4K by mid-September. Downloads fluctuated early in the quarter but surged significantly in early September, peaking at around 2K. Active users followed a similar pattern, with a sharp increase from 707 to 1.8K in early September, before stabilizing around 1.4K towards the end of the quarter.
For Lingokids - Play and Learn by Monkimun Inc, revenue remained relatively stable, averaging around $900 throughout the quarter. Downloads experienced a downward trend, starting at 598 and declining to 276 by the end of September. Active users showed a slight decrease from 1.7K to 1.6K during the same period.
Toddler Games for 2+ Year Old, published by Brainytrainee Ltd, maintained a consistent revenue pattern, generally hovering around $200. Downloads, however, showed a gradual decline from 224 to 86. Active users remained fairly stable, fluctuating slightly around 1.4K.
TinyTap: Kids' Learning Games by TinyTap Ltd. experienced a varied revenue trend, with notable peaks and troughs, including a significant spike to $408 in late September. Downloads were minimal throughout the quarter, with a slight increase towards the end. Active users began to appear in the data mid-September, reaching 60 before dropping to 23.
Finally, LogicLike: Kids Learning Games from Massiana showed a decline in both revenue and downloads over the quarter. Revenue peaked early at $440 but settled around $117 by the end of September. Downloads started at 456 and decreased steadily to 48. Active users mirrored this trend, reducing from 564 to 273.
These insights provide a glimpse into the dynamic landscape of educational gaming apps in Oman, with more detailed data available through Sensor Tower.